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Exile Industries: Department of Redundancy Department

Wednesday, November 26, 2003

It's the modern test of sanity I suppose. It defines what level of crazy you are and what use you can be to a world of autonomy. "what ever could this be?" you ask. Whelp, in the nineteen eighties we had the Rubiks cube, now, it's Freecell. I know what you're thinking, you want to know how, what, and even huh? Let me explain. You see, in order to survive a bureaucracy's whims and pulls you must be a robot. But us humans, we're inefficient robots. In fact, we suck. Oh sure we eat, sleep, and shit like the best of them, but productive? Hardly. We communicate poorly and constantly, we show up late and leave early. But then there's Freecell. Freecell is the bureaucracy's antivirus program for the human consciousness. Each game of Freecell you play brings you one step closer to your eventual integration with your machine. You start playing each game with all 52 cards splayed out in eight columns, form there it's your job to move the cards back and forth using the Freecells to put all the cards back into order, then lock them away in the "bank." simple concept, but very complex, each game has a possible ending. There are no games where you cannot win (unlike solitaire). The game involves no chance, no hidden cards, there are no gimmicks other than the game it's self. The game is shamelessly addictive. The only obstacle you have to overcome while playing is your own humanity. As a human you want to talk, but if you lose focus you lose the game. You have to think so many moves ahead that thinking of your self becomes a distant second. The game also sinks it's claws into your pride with the statistics screen. The stats consist of your current session's wins and losses as well as since you first started playing. The hold it keeps over you is none too dissimilar to that of a gambling addict, you might want to quit, but you won't, you can't. The repetitive and menial task of moving the cards turns you into a component to your computer, an accessory to the machine. Then, as a bit of intentional irony you must realize that this repetitious act you've participating in was all your damn fault. No boss will tell you to play, no one will demand you make a quota of games. But you'll play. Freecell pushes you one step closer to slavery, to your job, your computer, and the bureaucracy. Free your self from Freecell, free your self from the cubicle, and free your self from the complacency of your job. Because if you can't break free you will remain an insignificant component. On a side note current best is seven wins in a row.

Exile

Original_exile@hotmail.com

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